Devlog · June 30, 2026
League Structure
How will leagues operate
Update
I spent months working on the play resolver and finally have it in a spot I’m comfortable with. It’s not complete, but tweaking as I go through QA should catch the rest of the opportunities.
I thought the resolver would be the hard part and building out the league structure would be, at least relatively, easy. Yeah…wrongo on that front and I should have known. The gameplay isn’t what I anticipate being the draw of this game. It’ll be fairly rudimentary. How leagues work with seeding, promotion/relagation, robot upgrades, finances, marketplace, and more is the heart of this monster.
Sorting through the league creation and seeding now. Figuring out how to build leagues with human players is quite challenging due to how this game works, or how I want it to work. I’m spending a lot of time staring at my screen going, “I don’t have a flipping clue.”
Current Dev
Right now getting through building a league with 52 CPU teams that each have their own personality. This personality is viewed in game as well as with how the team spends money. For example, if a CPU team is basically a 60/40 run/pass split then they’ll invest more money in RB than WR, more in OL than QB.